From Kandinsky to Miro to Coding

WORKSHOP TAKES PLACE AT TWO RIVERS GALLERY (725 Canada Games Way, Prince George).  How does art and coding relate? This STEAM activity will teach you how to use tablets, laptops or computers to create animated pieces based on the work of Wassily Kandinsky and Joan Miro, two influential abstract artists. We will explore a creative approach to computational thinking that can be applied to future coding activities, learn about the history of coding in art practices, and discover further ways you can explore this field of art and technology. It is recommended that you bring your own tablet or laptop, we will have a few on hand as backup.

This is a STEAM (science, technology, engineering, arts, and math) Workshop, based on the Applied Design, Skills, and Technology Curriculum.

Target Audience

Grades 3 and up

To Bring/Important Notes

Please bring your own laptops or tablets that support 8 GB of ram or higher.

Sessions

1:30 PM - 3:00 PM

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Presenter

  • Briana Sadler

    Briana Sadler is the MakerLab Coordinator at Two Rivers Gallery, developing and implementing arts based STEAM activities and MakerLab programs. She has a background in art history and art education, having taught art programs and lead art engagements in museums and galleries in British Columbia, Alberta, and Edinburgh, Scotland. Briana enjoys exploring different artistic practices in her own work, with a main focus on fibre and textiles.